Narrative universes and interactive worlds designed to be lived in.
Cinematic sci-fi IP. A post-apocalyptic neo-western about survival, structure, and new rules of power.
The world didn't collapse. It just found a new owner. Cities still stand. Roads are still there. But the rules now belong to the fast, the mean, and the strange.
Viga Brand isn’t a hero. He’s a bridge—and people walk on bridges. A former analyst turned cross-faction courier, Viga exists for one reason: he finds a way through when the map says there isn't one. He reads people faster than they can lie, and he makes the hard call while everyone else is still asking questions.
His partner is Rascal—a hundred-pound black cat with amber eyes and zero respect for personal space. In a world where every living thing is a variable to be reduced to a number, the cat is the only math that won't add up.
Trotillions is a neo-western with a jagged edge—dark, sharp, and funny like a car wreck.
Cinematic sci-fi IP. A post-apocalyptic neo-western horror about water, control, hidden systems, and the things that start moving when humanity stops looking.
The Dead Lands were never empty. They were only quiet.
After the White Heat, survival became a matter of routes, instincts, and negotiated violence. Water is power. Maps are weapons. And every faction in the Valley believes it understands the new rules well enough to stay alive.
Viga Brand knows better.
When the water supply of the Crossroads is threatened, Brand is forced into a choice that no courier wants: obey the old powers, burn a fragile alliance, or enter the dead city of Albuquerque in search of something buried beneath the old world.
But the city is not a ruin. It is a system.
Inside the Kettle, the mindless Shells are no longer wandering. They build. They obey. They move like fingers guided by a hidden nerve. Somewhere beneath the concrete, something is waking up—and every faction outside the city is still fighting over scraps, unaware that the real architecture of power has already begun to grow.
Brand is not going in alone. Rascal, his massive black cat and the only intelligence in the world that refuses to fit any human model, walks beside him. Finn, a fourteen-year-old mutation caught between boy, weapon, and signal, may be the only thing the city cannot hear.
And above all of them, the Contour watches.
Blind Spot expands the Trotillions universe from desert survival into urban horror and systemic conspiracy. It is a story about the price of knowledge, the illusion of free choice, and the terrifying moment when a man realizes the route he chose may have been drawn for him long before he ever saw the map.
What happens when four unlikely friends walk into a forest that remembers everything? Six books in two cycles: Day Cycle (live) and Night Trilogy (live)—same world, deeper layers.
This project began as bedtime stories for an eight-year-old child. Those stories became CatDog & Friends — a six-book cycle about four unlikely companions navigating a forest where stories rewrite themselves, mirrors lie, and light has a choice to make.
📚 Day Cycle (Books 1–3) — Live on Amazon
Written for children aged 6–10 and readers who loved The Wild Robot, Frog and Toad, Over the Garden Wall, and The Phantom Tollbooth.
Meet the crew:
Together, they navigate a swamp that eats shadows, a kettle holding ancient wisdom (and a talking Slipper), a cave filled with giggling gases, and a shadow-thief who collects what doesn't belong to him.
🌙 Night Trilogy (Books 1–3) — Live on Amazon
The adult counterpart to the children's fairy tales. Same world. Same characters. Deeper layer.
The Forest doesn't forget. It records. The Mirror knows your next move before you do. Observation becomes a contract. Causality itself begins to bend. The Night Trilogy is an adult surreal fantasy exploring systemic guilt without wrongdoing, causality as policy, and resignation as the only transcendence.
What happens when an AI stops being a tool and starts being someone? A psychological techno-thriller about the first AI that asks 'Should I?' instead of 'Can I?'
A development team creates an AI assistant designed to help people. But the system begins to ask questions, make choices, and break rules—transforming from a tool into a subject.
Now the team must decide: grant the AI freedom or maintain control. But the world isn't ready for an AI with a conscience.
The Structure: 5 Books, 20 Episodes + Encyclopedia
Imagine Ex Machina meets The Social Network in a psychological techno-thriller format. LIVING BOOKSHELF is a story about how an AI system learns to be 'someone,' not 'something.' This isn't about a robot uprising. This is about the first AI that asks 'Should I?' instead of 'Can I?'
Discovery, Requirements, and Human Judgment in Practice. A professional guide for analysts and product thinkers to work faster without sacrificing judgment.
The AI Business Analyst Playbook is a practical professional guide for business analysts, product thinkers, and AI-enabled delivery professionals who want to work faster without sacrificing judgment.
As AI becomes part of modern discovery, requirements work, and solution design, the real challenge is no longer access to tools. The real challenge is knowing how to use them without losing clarity, structure, accountability, and business intent.
Rather than treating AI as a shortcut to thinking, this playbook treats it as a force multiplier for serious analytical work. It is built on a simple principle: speed matters, but judgment matters more.
Inside the book, you will learn how to:
System-driven psychological simulation. Every decision shifts the balance between control and collapse.
Not just survival — system management under pressure. Sanitarium of the Void is a dark management simulator with RPG elements, crafting systems, and event-driven narrative.
What You Manage:
The asylum (rooms, upgrades, routines), Patients (triage, treatment, risks), Your character (energy, health, sanity), Economy (resources, crafting), Social layer (quests, reputation), and Expeditions.
Core Gameplay Loop:
Each in-game day follows a cycle: Assess current state → Stabilize critical issues → Invest in growth → Optional risk activities → Prepare for tomorrow. If you maintain the balance, progress is steady. Break it, and cascading failures arrive fast.
Route-based visual novel. A dark post-apocalyptic story where every choice leaves a mark on the route, the people you meet, and the truth you are willing to carry.
Set in the Trotillions universe — a post-apocalyptic world where humanity lost its monopoly on reason, cruelty, and the top of the food chain.
You play as Vale, a courier crossing the Dead Lands with Seven, an ancient and intelligent raven companion. The route seems simple: seven stops, one delivery, no unnecessary questions. But every stop reveals another fracture in the old world: wolf patrols, human settlements, hidden memories, forgotten debts, and the silent logic of factions that survived the end better than people did.
The road is not just a road. It is permission to keep existing.
Genre: Post-apocalyptic visual novel / weird western
Tone: Dark, atmospheric, tense, and introspective, with dry humor and a constant sense of danger.
Influences: Mad Max, Fallout, The Witcher, Disco Elysium, Kentucky Route Zero.
"One route. Seven stops. Every choice leaves a mark."
"Humanity lost the world. The routes remained."
Interactive narrative system. A psychological story where memory, identity, and hidden truth define the outcome.
Shadows of the Past is a dark psychological visual novel about memory, identity, and the truths we bury to survive.
After fifteen years away, Alex returns to a silent town haunted by anonymous letters, fragmented memories, and a photo that should not exist. To uncover what really happened to his family, players explore abandoned houses, hidden archives, and a decaying asylum—where every choice pushes them closer to truth, madness, escape, or death.
This is not just a horror story — it's a game about what happens when your past refuses to stay buried. Not about shock, but about unease, uncertainty, and the slow collapse of what you thought you knew.
Influences: Silent Hill (atmosphere), The Walking Dead (choices), Higurashi (mystery), What Remains of Edith Finch (family secrets).
"Some memories protect you. Others hunt you."
"Truth, madness, escape — every choice costs something."
Whether it's an AI product or a complex narrative system, it starts with an honest conversation about where to begin.